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Welcome to Diffusion Studio Core v3.0 - Now Available! 🎉
DocumentationTerminology

Terminology

To better understand the documentation, here are some key terms you should know:

  • Composition: The root object that contains all assets to be rendered in a single video.
  • Layer: A chronological sequence of clips of the same type (e.g., video clips).
  • Clip: An object that contains specific rendering information, such as position and duration of visibility within the video.
  • Framerate: The rate at which frames are displayed, measured in frames per second (FPS). If not specified otherwise, Diffusion Studio uses a default frame rate of 30 FPS.
  • Encoder: A tool that compresses the size of each frame within the sequence, using common codecs such as H.264/AVC1 or H.265/HEVC.
  • Video Renderer: An abstraction responsible for creating and managing the visual rendering context (WebGL or Canvas), drawing the composition state to the screen.
  • Audio Renderer: Manages the playback of the composition and processes the audio data.

Time Units

When working with time units, you can use the following formats:

  • 2ms, 2s, 2f (frames @30FPS), 3.5min, 2:35 (MM:SS), 4:32:12 (HH:MM:SS), 3 (@30FPS), Timestamp

That’s enough theoretical background. Now lets start hacking!

Enjoy!

import * as core from '@diffusionstudio/core'; const text = new core.TextClip({ text: 'Hello World', position: 'center' }); const composition = new core.Composition(); // create root object await composition.add(text); // render text const blob = await new core.Encoder(composition).render();
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